The Battle for Zendikar Prerelease is Coming Up Soon!

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It’s almost time for the Battle for Zendikar prerelease! We’ll be hosting events all weekend long starting at midnight the night of Friday, September 25 all the way until our final event for the weekend at 6:00 on Sunday, September 27. Preregistration for the single player events is $25 and $50 for the two-headed giant events or $30 for single player and $60 for two-headed giant if registering day-of. Preregistration closes at 6:00 on September 25 for the midnight prerelease, on Friday for all Saturday events, and on Saturday for all Sunday events. Register online or at the store. Price of entry includes the packs needed for playing in a sealed tournament as well as a promo and prize support. Our schedule of events is as follows:

Friday:

Midnight Sealed

Saturday:

Noon Sealed

6:00pm Two-Headed Giant

Sunday:

Noon Sealed

Noon Two-Headed Giant

6:00pm Sealed

It’s also not too late to get in on preorders for booster boxes, fat packs, and singles! Preorders are available until Sunday, September 27. Booster boxes are $89.99 and fat packs are $29.99. All preorders are available both in-store and on our website.   

Straw – The Game that Broke the Camel’s Back

Remember the story about the straw that broke the camel’s back? No? Never mind, you’ll enjoy playing Straw anyway! Straw is a competitive luck and strategy game for two to four players aged first grade and up. In this easy, 15-minute game you and your opponents pile luggage on the camel’s back. You want to force your opponents to go over the camel’s carrying limit, without going over it yourself. The cards have beautiful artwork depicting different types of luggage with a variety of weights such as fruit, gold, and monkeys–some even ‘weigh’ a negative amount, like the Magic Carpet! The player who exceeds the camel’s 50-pound capacity loses–unless that player happened to play the Straw card in which case, they win!
Bonus for Parents: this game provides educational exercise as players practice whole-number addition and subtraction on each turn.

-Natalie

New York 1901

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The year is 1901 and New York is obsessed with building taller and taller skyscrapers! Each player takes on the role of a property developer and competes to build the most prestigious skyscrapers in Lower Manhattan. During the game, players score points by building skyscrapers, controlling streets, and achieving bonuses. The game combines area control, worker placement, and building Tetris-like skyscrapers to use your land as effectively as possible. The game supports 2-4 players and plays in 30-60 minutes.

-Matthew

Pandemic: The Cure

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OMG SO MANY DICE

Have you and your friends saved the world so many times in Pandemic that its becoming stale? Even with the expansions nothing seems to get in your way when it comes to stopping the various plagues? Pandemic: The Cure might be the cure (HAHA GET IT? 😦  ) for your gaming blues. Puns are the worst sorry about that. I couldn’t help it.

Anyway, Pandemic: The Cure is a sorta re-imagining of the original Pandemic, but as a dice game! Everyone works together to save the world from four different plagues. The main difference being, aside from not using a board is, instead of cards ruining your and the fake world’s day, IT’S DICE! And, as we all know, dice are horrible jerks that will stop at nothing until mankind is destroyed. It can be brutal, but in a fun way!

On their turn players roll a set of custom dice and the results determine what actions they can take during their turn.  Players can keep rolling as many times as they want and dice are discarded once their actions have been used. Beware if you roll the biohazard symbol! That moves the infection rate up on the tracker which can cause epidemics and increases the amount of disease dice you roll on the infection step of your turn. The biohazard symbol adds a fun “press your luck” element to the game. Sometimes you’ll roll again hoping for that one specific action that may totally help save us and- oops you killed us all. Everyone wins if you can manage to cure all for diseases. Everyone looses when the infection or outbreak tracker reaches the skull and cross bone marker or you’ve run out of dice.

I really like Pandemic: The Cure. If you’ve played a ton of regular Pandemic and are looking for more, you really can’t go wrong with The Cure (Not the band but they’re fun too! Yay bad jokes!). Pandemic works really well as a dice game and it doesn’t feel like a rush job to cash in on the series’ popularity. It’s super fun and probably the most intense dice game I’ve played.

Never played Pandemic before? Which one should you get? Well, I guess that depends on how you prefer to meet your demise: cards or dice? Or just get both. I’m not gonna judge you. 

-Mikey!